Sunday, December 26, 2010

Carnation Wedding Flowers



Meanwhile Merry Christmas etc. etc. (I've had enough of making wishes -.-)

In truth I have taken the rush to write this post a few hours after my departure to London and I do not know why because it is a week that do not play WoW. I must say that Cataclysm
beginning was exciting, the quests were very beautiful and finally I had the feeling to change things around you (all sing at teeeee), care had become sadly same class in the classroom (now Simon and I have basically the same spell with some variations and different names) but in the end fun.
Then I went into heroic.
Now my question is: Blizzard to make heroin or lsd in your opinion?

Why should something heavy.
Many players are over the moon "Finally! I enjoyed so much from TB!" "Now nubbi will go away!" "No more of the heroic WOTLK!" etc..
If you're shocked like me and you went to the boards, you've probably noticed them.
Now, I'm not saying that some of the heroic WotLK, especially (for obvious reasons ! ) at the end of expansion, had become a bullshit, and that since the beginning of Cata people have no gear and then it all seems very difficult.

But we are confident that 3 hours is the duration of a heroic sound? I sincerely
I broke the bolas of having to see eight different movies for each boss, they can not get around to randomize with my friends because maybe we do not have the melee dps, of having to take the night off peche who knows when it ends st ' instance of M.
AO '(as we say in our country)! But we all gone mad?
is all very well increase the difficulty a bit for charity, but justice! So far I

I went around with 4 people in guild to 5 (including me of course), people do not wake nubbioni crazy idiots ok? Contact on skype! Anyway, you put eight centuries.
Some people say "Oh but they are not heroic or I would call heroic," Okay, but I'm not raid!
Well, sadly known that you will return to a TB model, where only the hardcore or semi hardcore players will have the privilege of visiting all the content of the game for which we all pay the same price.

Blizzard, give me this gift for the new year, you make me a better price casual players, who were admitted to medicine (yappie!!) And really do not have time to go 7 7 most afternoons on the next evening to Wow .
will pay, say, € 7 instead of thirteen, and then I can not do the raid, then the next patch when the others will do the new raid I will be able to do what they have already done. I think a good proposal. I pay the same money they do not play I do not like.

hardmode But you sucked? The heroic mode of the raid? Do not you made him feel quite big and long? Did you just need people to be unable to see the content?


Fortuna Swtor leaves in spring.

Saut at all, we meet the new year.

Friday, December 10, 2010

Thing 1 And Thing 2 Sweatshirts

Yes, consistent to the bone. Newsflash

"hey message fabmagic you read it?. You are entering a guild. :-)
"And then tackle Cata without guild, a little 'scare us, just against the new boss, but there is also a sense of lightness and freedom in the air. Just wrinkles every time he logs in, in fact."
... then you do not mind the wrinkles and the achievements we keep you well. Consistent to the bone, eh? :-P

chiappus "

take advantage of this kind remarks to announce the birth of our guild.
Yeah, we entered into a guild, we have established one.
Among ' more telling with the two co-founders, of taking it easy, because all four of us were very distressed recently.
So, dear Chiappus (do not know if it was an insult, but I assume it is your nick) think twice next time to accuse us of inconsistency.
Also because I am sorry, you just misunderstood what I said at the time, not that I mean all guilds stressavan the game or anything like that! But in my guild had veut create a situation that did not allow me to live more happily playing. So if you've realized that we did not get anymore of foil in a guild, I'm sorry for you.
By the way I assure you of our intentions in creating the guild was not including the achievement of farming, see the most lion!

I infatidisce much this charge as one of the main reasons for which I gave to stay in ND, where there are people I respect very much and I love is its consistency.

Bonnie.



Well, after Bonnie's up to me. Dear
Chiappius, yet? I think not. However, I would love, since you have the magnificent power of divination, failing to understand that we are inconsistent (and even a little naive) through the post from a blog, without really knowing how we behave. Unlike Bonnie, I do not feel I have to give you any justification, because of what you think you, honestly and without rancor, who cares: D

So! Cataclysm is finally out and we are finally nerdizzati. E 'must be said, we have not done for 85, we are still sane. But we lack a little. My favorite part is Uldum! Absolutely! The new chain of Harrison Jones is wonderful, especially the ending (which did not spoilerizzo). Vashj'ir is also very nice, but too chaotic, the water is not for me, and in fact we escaped after about fifty of them to Hyjal. The mountain of lore that is in that area is beautiful. All the guards that come back, and finally Malfurion Jarod! I knew it! I told you back!
xD Well, I hope you're enjoying it as I do.
The only problem I am having is with the spec of my holy priest, not inspire me more like a time, and I went to the dark side (shadow). The new spell Mind Spike is monstrous when used in combo with Archangel and a trinket that gives haste or crit, but I do not understand the use against a raid boss, seeing how they handle the dot. But will investigate as soon as the opportunity presents itself, or maybe there is some thing that solves the Glyph.

Then later, we founded a guild. Lions of Arathor is the name, although many were undecided. The candidates were Eidolon, Veritas and Lions of Arathor, in the end we chose the first but was caught and then the name came from though: D but we're still excited. The goal right now is not there, if we play as a guild we do not (dear ...), chiappus intend to take stock of the situation just a little bit of expansion started and who knows maybe it's getting a little more serious. We are also setting up a website for the event, when it made comprarirà the link to a specific post.

Last but thank Asclepius, the old priest of the ND, of the invitation. But we have to refuse, to view our distaste for the un-official. Thanks anyway! : D

As I gently close to those who are interested in our post, our blog, or just our vision of the game (which is completely legitimate) not to crush the walnuts. There is more to do in life. Thanks ^ ^

-Clyde.

Monday, December 6, 2010

How To Generate Bangbros



I sold the Blessed Cenarion Boots!
even I could not believe it, 1450 gold, or thereabouts, I thank the pirloide who has bought an epic three days since the release of Cata. (Oh maybe it was Einstein but with the money that's come out of the pores rather than sweat)

Wednesday, December 1, 2010

Bajaj Allianz Fixed Deposit Scheme

The Importance of Being Sgildati. Or, when arriving on 7?

[I love this pet!]

Have you noticed that we no longer recruit the message? Yes and you will not care nothing? But ingame at this time of apathy about what you want me to write my part of the cocks on.
Bonnie and Clyde have left ND and yes, our guild was a sound decision for a long time more to him than me because he wanted to wait Cataclysm (such as vote of confidence in the government) and I singled out for a clean cut.
will not bore you with the causus beautiful, say diplomatically that had arisen differences of intent, and less diplomatically that I sfracassarmi of the bubbles just for a game I no longer wanted. And then tackle
Cata without guild, a little 'scare us, just against the new boss, but there is also a sense of lightness and freedom in the air. Just wrinkles every time he logs in, in other words.
admit that the thought of future raids puggare makes me greener than Thrall, but we'll do the right moment, because now the only thing that I want to do on WoW are sightseeing. Belle the new areas is not it?
not want to appear ungrateful, I really like, when it comes maaaaa 7?
I'm bored to death, I want to level, I resigned myself to the fact that my Blessed Cenarion Boots do not sell anything, even my soul from a small farmer has died and a woman are fine so do not tell you where it is going to end my desire to raid.
enough, you want Deathwing!
I think that will level with Vashj'ir (or however you write it.) Intrigues me a figure, will sing "at the bottom of maaar" up to 85.
Now, is not very politically correct, but I announce that I can not wait to be spring!
I know today is the exhibition of advertisements unnecessary, but I tell you the same why. Well firstly because fable 3 comes out for PC, but most rumored that will come out eventually SWTOR !!!!!

Yes, I am guilty, despite my wishes and I am foolish to think SWTOR like wow-killer, buy it the day it comes out and I shut up at home to make love with the cover for a week, then maybe we'll play too.
is following like a cat in heat, and spends his nights wondering if this is the case of being a Jedi Sentinel with dual wield Light Saber, or opt for the console, but also at the bottom of the tank is not bad Guardian! The graphics of the character on
is not great but imo, although it is sooo Swotor improved by 2, as well as the fluidity of the fights that seem a lot more style Jade Empire.

I was also marked for the beta, but I have not even got a Christmas greeting card.

Monday, November 22, 2010

Funny Volleyball Digging Slogans

Many years ago (4) in a galaxy far, far away ...


Edo protagonists: a man of my friend
Co: Amica
Simon: Clyde
Jack: Best friend of Clyde

Edo: you have to try WoW, you would like. then you've played 3, no?
Me: Yes, but I never finished. By contrast, I started a lot of times.
Edo: the come here, created a character!
Co: Take a Night elf!
Me: A what?
Co: tizie the blue, without a blue chick!
Me: but horror, no more human ... or watch as these gnomes are sweet!

Co Edo and look at me disgusted.

Me: uuhhhhh What is this?
Edo: It 's a little demon called
Set Me: I want it!
Edo: warlock have them then. I
(after about an hour of creating pg) and that's it now?
Edo: Go around and do what you say.
Me: * skeptical * Mhhh

A half hour after

Me: nice ... but it costs? like final fantasy XI?
Edo: Yeah ... 13 € per month.

pale, my mind rebels against Genoese descent.

Me: No look, piss, do not think their pay every month to play a game.


That summer, Bonnie and Clyde meet, Co was invited to the sea where there was also Jack, all living together in Simon, Jack and Co attack Wow talking about for two hours, using terms that the time for me absolutely unknown. I understand a word out of ten, but when Simon comes out with "Come on, when I return to Rome, I paid off the account" on the fly I understand the dangers of this new threat level.

Stay close to friends, but enemies closer still, so I enrolled myself.

innocent as I am going to ask Simon for a Smurf "What is the strongest class in the game?"

I have my principles.

And he already had the project in the heart of me healers, shoot 'The Shadow Priest! They are absolutely the most powerful of all, without a doubt. "

The bastard.

And so I create un'umanina white-haired, that Kanan (again because the elves are bad eh.). It 's a blowjob, and I hate the 19 I have collected a number of dead layer. Meanwhile, the CPC has come out and I have also taken a liking to play (even though I spent more time in ghost form to this) so I buy the expansion and create a new character, called Raine (What caused the change of realm by a Scazzi become furious with Simon Haine) and is a Shaman.

spin 'Simon, telling him that it is not possible that every living thing of Elwynn forest is beloved to kill me and I dedicate it to my blue devil.

the port to 70, and is a release, take the dual wield mix a shot because frankly that aspect of 3 and a half seconds is exhausting.

But nubbiagine comes over me, and increasingly I watched the trees that keep me alive when I get aggro muttering "but really, this tank."


Here we are, with only night elves account, reduced to a Shamana farmer, and absolutely no gnome.

Tuesday, October 26, 2010

Ftse 100 List By Market Cap

MAI DIRE GF CHRISTINE STORY FROM THE BOTTOM VIDEOGULP YouTube video!

http://www.youtube.com/watch?v=5UU-lBQfrJAendofvid
[starttext]
big brother CHRISTINE STORY FROM THE BOTTOM VIDEOGULP YouTube video!

GULP - CRISTINA BOTTOM 2 - big brother STORY - GF 9

CRISTINA BOTTOM to Big Brother 9 -

Selection big brother VideoGulp
YouTube video [endtext]

Low Cal Low Fat Waffles

FEDERICA Rosatelli big brother STORY VIDEOGULP YouTube video!

http://www. youtube.com / watch? v = msUmtAHfUUIendofvid
[starttext]
FEDERICA Rosatelli big brother STORY VIDEOGULP YouTube video!

GULP - MAI DIRE GRANDE BROTHER'S STORY - FEDERICA Rosatelli - GF 9

FEDERICA Rosatelli to Big Brother 9 - unfortunately.

Selection big brother VideoGulp
YouTube video [endtext]

Are You Usually Dry Before Your Period?

big brother STORY - Ferda and MARCELLO VIDEOGULP YouTube video!

http://www.youtube.com/watch?v=5huo8-K22Qcendofvid
[starttext]
big brother STORY - Ferda and MARCELLO YouTube VIDEOGULP video!

GULP - big brother STORY - Ferda and MARCELLO - GF 9

Ferdi winner of Big Brother 9 to grips with his arias

selection Mai dire Grande Fratello YouTube video VideoGulp
[endtext]

Thursday, October 21, 2010

Poem About A Brazilian Wax

Chakra. About how, when and why. Tree form

unque the post is open only to HOLY priest, because they are the only ones who have access to the mechanics of chakra.

First Chakra what? It 's a new spell that lasts 30 seconds and a CD of 30 seconds. What do you deduce? must always be active.

What does Chakra?
chakra has four methods of use.
1) chakra and then use Heal. This ensures that we have a bonus to critical chance to "Heal" and that every time we use Heal, Renew returns to its maximum.
2) Use Chakra and then Renew. Increase Renew the healing of 10% and decreases its GCD of 0.5.
3) Use Chakra and then Smite. Increases the total loss of all our holy and shadow spells by 15%.
4) Use Chakra and then Prayer of Healing. Increases the total health care of our AoE 10% and takes 2 seconds to CD Circle of Healing, by reducing it to 6.

We conclude that "Chakra" is just a boost to the versatility of a priest.
How is it used? Simple. Depending on the situation. If I know the fight and I know that my group will not take much damage, but will be present to read the AoE, I can use the Renew effect. Otherwise, the POH effect. But if I treat the tank I will use the Heal effect. If I do the course Smite damage effect.

all? absolutely no .
The most important thing of Chakra, is not the Chakra. But another spell called "Holy Word: Chastise.

What Chastise?
It 's a dps spell that does damage and disorient the enemy for 4 seconds and 8 seconds of cooldown. MA if used during any of the effects Chakra, its effect changes. Thanks to the talent
"Revelations", the skill can become Chastise:
1) Holy Word: Serenity - When we are in "Heal effect" Chastise became an instant cure (5k-6k) and increases the critical chance of the spell of our by the target of 25%.
2) Holy Word: Aspire - When we are in "Renew effect "Chastise became a second HoT. Care for 2k and other 4-6k instant in time.
3) Holy Word: Sanctuary - when we are in" Pooh Effect ", Chastise AoE becomes a place where we can we, as the lightwell , who will all targets inside the circle for 300-400 a tick every 2 seconds to 18 seconds.

So we can deduce that Chastise is ALWAYS to use, having said before that we will always have chakra.
In that mode is used?
Simple, depending on the situation, and according to our Chakra state. As above, if we know we are going to take AoE, we can place more Sanctuary before the damage arrives, or shortly thereafter. If we know that Mechanical the fight will do tons of damage on the tank may choose to renew or during the heal effect. The important thing is to always use it. does not cost very much mana, 8 sec CD's (such as circle of healing) and is a very strong spell.
So we must learn to include in their rotations.

It 'obvious that unless the latter case (Sanctuary), we'll use it mostly on the tank.


Regarding the Surge of Light: The
proc chance changed to ugly, from 50% for each of the critical Flash Heal, Heal 6% on each. This means that it is almost impossible, as Heal will be used only in situations "under control" to avoid wasting mana.

About Serendipity:
This talent now reduces the mana cost will be used much more often than before. Having only two stacks
ideal rotation would be of 2 Flash Heal and Greater Heal / Prayer of Healing. The problem is that Flash Heal of right now is one of the most expensive spell we have, and whether the mana pool just 80, 85 will not be enough. So my advice is to use a single flash of heal spell and then move on to the two mechanics that require the use of so much mana. While the fight over "peaceful" and static, we can also abuse it with two of Flash Heal in rotation.




This post was written by Clyde on guild forums, I will divulge to you he's too lazy. Unfortunately, I know it's not like it one bit so that the new holy priest is thinking about changing healer and contact the paladin (who were in holy mega funny btw), on the other hand has very much appreciate a shadow changes.

Kisses to everyone!
B.

Saturday, October 16, 2010

How To Build A Retractable Tv Stand



Meanwhile it will start this post so unpopular as this patch has done a lot of crap.
I like!
I'm not saying it's perfect for charity, but they put a lot of things pretty. However, it must re-learn how to cure that's for sure.

Spec

(I could not find a talent calculator functions that do not have patience the link)
I got all the talent but the rest of Perseverance, Fury of Stormrage, Malfurion's Gift Nature's Ward.
I seem to be all pvp talent, and those in other classes seemed less important than in the rest of the build, take them to 85:)

Glyphs
It may take several, and there ' is much to choose

Top : Regrowth, Rejuvenation, Lifebloom, Swiftmend (there are three available, I did not put Regrowth)
Major: Healing Touch, Innervate, Wild Growth. (There is also willing to Rebirth, but in my opinion is not worth much)

Spell

Rejuvenation: (699 mana) is not changed much apart from the fact that there is more of the glyph Rapid Regrowth Rejuvenation

: (1223) and 'the new Nourish, is caste in 1 second and 15 and does his usual job at hand now takes much less hot, but costicchia mana.

Lifebloom : (244 mana) can now be cast on one person (obviously the MT). Pezza. On the other hand costs nothing and care so much.

Nourish : (349 mana) you may have noticed that has the same cast time of HT, 1.91 seconds for me, and do not care very much, although when you use it on people who have your hot by a little bit more. So I really asked myself: but what the hell I use it? Regrowth
Then I saw that whatever the cost, and then I realized I probably can not be spammed in raid, or you end up mana, so I think Nourish should be used when your tank is not taking too much damage and the fight promises to be long . Nourish
also has the nice quality if you refresh talented LB.

Healing Touch : (1328 mana) cast of 1.91. Much care, but so much. But the coast and it takes a while ', as always, is well used with Nature's Swiftness, but in raid propbabilmente need to get used to brown normally, when the tank takes waaay damage (but not if it's an emergency!)

Effloresence
: What can I say, I love it! It 's a lovely spell, care a lot and is activated by Swiftmend, then every 15 seconds (or 10 if you use or Nourish HT) without additional cost mana. Then it looks good xD

Tranquility
: (1118 mana) Now is a good spell because it is raid-wide (with 40 yard range) and choose the 5 people with the lowest life and cure them, is always a channeling it so it is good when you know you can stand still, and unfortunately has always an infinite number of CD (8 minutes), so you can use once a raid boss, not more. (Aside to fight very long)

Tree of Life:
Now is a CD and I always forget it xD
lasts 30 seconds and 3 minutes of CDs, so it can be as innervated ustat often enough (if a remember it ...).
When you're in tree form, some spell change: regrowth becomes instantaneous, LB can be applied to all targets, WG takes 2 other targets (with a total of eight people, almost the entire raid!)

Wild Growth: (943 mana) The glyph by 6 people and this has improved because as Tranquility by 5 people who have fewer health within 15 yards from the target. So to repeat myself

although I have not yet learned well and every time I see my night elf nubbia I feel because I'm not in tree form, these SMC I enjoy it very much!
Let me know what you think!


Ps. I saw the tree of catalysts on new MMO, they SCHIIIIIIIFO! Fortunately there seems to be a glyph to keep the old one.

Saturday, September 25, 2010

Best Stereo Gps Toyota Tacoma

Farewell to my inability to avoid Malleable Goo

anorexic I'm happy as a turkey on Thanksgiving, the other day I finally killed Putricide! Of course, for my gildosauri is an old story, but I was missing from the front for so long I still had not had the pleasure.
And it was very nice. Between
Varian buffs and tactics to stand still in the green tank top instead of around it went down smooth and peaceful. Apart from a
thing. I have found to be genetically incapable of avoiding the Malleable Goo.
And it's not that I do not know it! I see the message dbm, I move in a panic with my raidici hopping, but no matter what I do ... I find myself wearing that green crap, and are forced to treat rather embarrassed by dint of LB, and Swiftmend Rej.
I think I even stepped on a brown crap at some point but do not tell the Lord never-place-on-Blog, Clyde, which is also the Rl: P
I'm almost getting used to treat with the glyph of Rejuvenation. I have to refrain from placing it 10 seconds before the damage and the healing is more hectic and I still can not keep all hot on the tank as good as I used to, but I hope we take your hand. The problem is that I can not tell if I care worse and better. Mah! I would say that for now.
Maybe I can not avoid Malleable goo running away because I'm going in circles? are so stupid?
..... are they?


not wait to see the other boss tomorrow <3

Bonnie

Sunday, September 12, 2010

Continence & Swimming

Ressatemi

What can I say, we are gone: no excuses.
I've got work to be had, as they say in my part, and I have not posted anything, my amoruccio fancazzista obviously has not been outdone. Son

lot of things happened: Supernatural has become my reason for living, I killed her study for a test that I failed, I became Official Guild, Clyde has made the fateful 20 and became the new PC which can play WoW in 3D (mortacci her.). In parentheses, it was my gift for Christmas, Valentine's Day, Easter, birthday and anniversary next year.
I was just thinking of removing dust from the home that maybe we should change the photo. Enter a short read and maybe wow is found in front again with a tier 9 and Fortitude of the Pill, is not it makes a good impression.
today (my second raid by baf, 3 months?) Ranging from the Lich King! I'm super excited, I almost do not mind no longer be passed to medicine.
What can I say drown my sorrows on WoW.

Ok, now the serious stuff.
I tried the Glyph of Rejuvenation rapid atro the raid, and tell you I was not thrilled to death.
I messes up a bit 'of tactics, some healing, shortens the time tremendously Rej. Yet I recognize that healing is more effective, especially in combo with the idol of Frost.
I am given another battle with albrerello guild and we agreed that it is disadvantageous in terms of aoe raid (you can not spam around, which was extremely fun and useful in the fight where you have to go far for a stroll outside and range), but more actual content in the most difficult.
The question is worth it for me raidatrice miserable little man of 10 normal? Today
the text on Arthas and I see him vote.
I'll know.

Bonnie.

Thursday, May 6, 2010

Full Episode In Quicktime

Alpha Talent Tree-Cataclysm! Speculation by Alpha

There you are the new talent tree Cataclysm directly from the alpha.
http://talent.mmo-champion.com/ #,, 11927? #

Honestly I hate hidden nerf to Holy priests, especially Chakra (which is cool as a nerf in every way, especially in AoE) and the attempt to bring the trees in PvE PvP. Especially the holy. Also on

MMOchampion found more than 100 screenshots changes nell'alpha areas, including some truly striking about Stormwind. (The disappearance of "The Park" and the implementation of new accessible areas, as well as less walls closing.)

Orgrimmar under the command of Garrosh has been made more ugly, at least according to me, towering buildings and creating a good climate of oppression (in line with the story). Finally there are the stairs to go to the upper floors of the streets, instead of having to run inside the buildings in a circle xD

Also on MMO, there are also new enchant, Professor, skin (including a "Fire Marrowgar and small news ).

enjoy.

-Clyde.

Wednesday, May 5, 2010

Water Heater Insurance Liability

Cataclysm.

Yes, your light Clyde managed to get the alpha of speculation (nothing that xD).

Meet Deathwing:
http://i43.tinypic.com/14skshw.jpg

not start was confirmed, but then the sources of Boubille (Mmochampion) said that it will be the new bad guy. However, the blizzard is closing all the forum threads that contain this image. The reason is probably because it is not definitive, not officially, but unofficially.

Other data by Alpha on a series of new skins, those of the druids in tree form.
There are no images, it seems it all away (there is no reliable source) that are going to have one of the metamorphosis of the most beautiful skin in the game. Just think Malorni.

agent Clyde's all for now.
you soon!

Thursday, April 29, 2010

Memory Violation C0000005

Third Party. Notes on ICC.

Putricide begin with, as I noted in the commentary Littlecass of Hakkar I had not specified a very important thing that greatly helps in the fight.
monitoring the life of the boss between the phases, it is not advisable because the boss will stun everyone and go to get his scioltino acids with a slime still around it will not be slowed at the end of change, ready for a Targett unaware apples near you and kill all Wipp.
remember the change of life stages:
80% - 35%
second phase-the third stage.

Also (I was not there to kill first sniff, sniff) but my gildosauri they killed him with this tactic (a bit 'strange, but basically only changes the position, which ttutavia is vital in this fight because of This depends on: pools around the abomination that must suck, and the ability of ranged DPS to immediately when the add does not have a target) that has been recommended by a gildoso Ira Dei, recover his post on our forum. Apparently it was effective. The Bang
This post is no copyright infringement is intended here xD

boss is taken from the tank and tanked in the green tank (the one where the first spawn add), we use all the CDs in that short ' while (not hero, but with less than 3min cd cd) from the tank when the tank goes down the waterfall moves in to take a shower, to which just shows all the ooze (melee, tank, ranged) begin to dps, after 6 seconds the ooze can do 2 things:
- Targetti a ranged, then it becomes normal (following the melee add, back under the tank wall, ranged dps Sull'adda)
- a melee Targett, immediate explosion but the damage is split between 3-4 people (10-13k damage and then head), the healer rifullano all at once, at this point everyone away from the Adda and proceed to the killing.

The oranges add should kitati as usual and all the dps kill them as we did already. Actually you should try to make sure that the kitting add steps in the middle of the raid and close to the boss so that the DPS can do a quick switch.

Benefits from doing so are:
- Do not waste time to run and move.
- The abomination has an easy to clean the floor as the pools spawn only in the northern part of the room. It can also help in doing dps Sull'adda green.
- Less confusion caused by the loss of orientation, you are always on the same side.
- no need to dps monsters, they did so with a group of nearly wipava to enrage Festergut.

The only things to watch out for:
- I have to stay in melee melee delll'ooze green, but ranged should be at their maximum range (on the east side of the room, namely that the door).

- All quick change target sull'ooze in those 6secondi should take away a lot of life.


else. But even here I can not give definite information because I was not there (it was also pause to wow not only from the blog! However, I will be clearer when I live on my skin) Valithria has been very helpful to have 4 healers , and (I think this makes me wowtarou, but I think they did too gildosi) continue to have at least one always stack, 20 is activated heroism. Useless
Gildosi you read, tell me if I'm wrong! Bon

that's all people. Your
, Bonnie.

Student Kiss Teacher Japan

Part Two. The Raid In cataclysm.

Sempre da Mmmo.
Cataclysm Raid Progression Refinements

Cataclysm will change a couple of things to the raiding system apparently. "Too long didn't read" version:

  • 10-Man and 25-Man raids will share the same lockout.
  • 10-Man and 25-Man raids difficulty will be as close as possible to each other.
  • 10-Man and 25-Man raids will drop the exact same loot, but 25-man will drop a higher quantity of items.
  • Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel
  • For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.

The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

We're designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we'll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They'll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.

Dungeon Difficulty and Rewards
  • 10 and 25-player (Normal difficulty) -- Very similar to one another in difficulty; drop the exact same items as each other.
  • 10 and 25-player (Heroic difficulty) -- Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.

We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you're able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.

We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don't plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you're a big guild or a small guild the choice won't be dependent on what items drop, but instead on what you enjoy the most.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered.


Anche qui, mi trovo ben contenta.Riassumo per i non masticatori di Anglolingua
  • I Raid da 25 salvano per quelli da 10 e viceversa.
  • I loot sono uguali tra 10 e 25 Normali e 10 e 25 Hc ma ovviamente, nei raid da 25 droppano più emblem, più loot e più money and items are more powerful.
  • There will be one very long raid (11 bosses), but many smaller raid (5 / 6 bosses) of the same but with different settings and scenarios, so that you can do so only raid 25 or 10 in a week but I have several available, it is specified that this will be the first tier is therefore not included in the entry stage of a long raid later in the expansion.
In particular the idea of \u200b\u200bchange and not go raid in the same place every week and every day of the week I like A LOT!

3 and continues with the last part: P

Hot Pink Ski Jackets Women

Sometimes they come back. Part One (Alberelli and Cataclysm)

Sorry for the absence! (But who had noticed her then?)
Bonnie is back and to celebrate and forgive me I'll write a post kilometer! (Yuppie, you say) I want to deal with

  1. Changes in the Balance Druids Raid Cataclysm
  2. changes in cataclysm
  3. New Boss notes on the ICC (as you may have noticed the guild has moved on, and I Wipp Wipp new additions for my mini-guides)

are all old news and you all know, but do not remove my ego at the pleasure of writing, no?

Druids: (source, mmochampion) * All

heal-over-time spells (Hots) will benefit from crit and haste innately in Cataclysm. Hasted Hots do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form.

* Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation.

* Druids will lose Abolish Poison with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with Cure Poison and remove curses with Remove Curse.

New Talents and Talent Changes

* Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

* Restoration druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.

Mastery Passive Talent Tree Bonuses

Restoration

* Healing
* Meditation
* HoT Scale Healing


HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing.

inoltre nel botta e risposta troviamo questo :

Q. Why are Restoration druids the only spec in the game not receiving a new spell?
A. Restoration druids are actually getting a fair bit. For one, Tree of Life is getting a whole new model (think Ancients of War) and will also “morph” some of your spells to do crazy things while in the form, such as cause Regrowth to be instant, or Lifebloom to apply two applications at once. Tranquility will be raid-wide. We’re also touching nearly every Restoration druid spell to make sure each has a niche and feels good. In general, playing a Restoration druid should feel a lot different (better!) in Cataclysm than it does today.

Notizia più recente;

Wild Growth cooldown change in Cataclysm
This kind of thing comes up a lot, where players see us messing with cooldowns and assume it's a nerf instead of our trying to give them room to actually cast more spells.

Raising the cooldown on spells like Wild Growth and Circle of Healing are good things for healers. It's one of the few* things that will buy you GCDs to actually cast other spells. With a 6 sec cooldown, you really only get to cast maybe 3-5 other spells before you need to hit that magic button again.

Let me put it another way... if there was no cooldown on Wild Growth would you ever hit another button? The frequency with which druids use it today suggests the answer is: not often.

* - an alternative is to make the mana cost so extreme that you're making a very bad decision any time you use Wild Growth or Circle and 5-6 targets aren't seriously injured. I'm not sure that would be any more fun though. You don't always have the precious seconds to analyze the situation and calculate how many players need instant healing. It's one thing to guess whether your fast or big heal is more appropriate on a target. It's a little trickier to do that for multiple targets at once.

In before "It wouldn't be overpowered if we didn't do raid damage" and "Well we come to expect nerfs when all of our overpowered spells get nerfed."

Spamming Wild Growth
I addressed this with my first post in this thread (I think). We could just make the mana cost so high that it's prohibitive to spam. What could very well happen though is healers spam it anyway, run out of mana, and then say there's no way for them to heal without using the spell and that the mana cost is just too high. You can argue that's still the right answer anyway. I concede that that might be the way we go.

In the case of say Flash Heal vs. Heal, there's a pretty clear alternative. There isn't a clear alternative to Wild Growth other than just tab targeting Rejuv on several different people. Nor are we crazy about giving druids yet another heal to be the fast, inefficient AE so WG can be the efficient AE. We think it's better just to design an environment in which you don't need to AE heal as often and get a chance to use your other heals in the meantime.

To those players who say they don't want to cast a lot of different spells, I'm a little perplexed as to what you thought you were getting into with the Resto druid. Surely you thought there would come a day when we'd try to make those other spells attractive again or else cut them.

in pratica:

  • Tree of Life diventerà un CD e in questa forma la modalità di healing sarà diversa, perchè le spell cambieranno (es.regrowth istantaneo o 2 stack di LB castandone solo uno) o comunque saranno più potenti. Inoltre customization of the tree is expected on the basis of race (YEEEEH), in two words: every so often you will see your character, and the tree will be more cool.
  • The haste will be even more important because it decreases the time between the tick without reducing the duration of the hot.
  • We will have an additional person healing (as I understand it, is not very clear) to crit to Regrowth (I say more because it seems like Living Seed, even if it does not need - does it exist? - The target is hit to treat)
  • Tranquility is finally becoming a spell and not a useless design sull'action bar. In cataclysm will take all the raid: D
  • will curb spam WG, I would say that the spamming pensadoci but actually I use it whenever I can. As I understand it will do the same nerf to Circle of Healing and istance of cataclysm will do less damage aoe (?). I must admit that I did not understand what he meant this step, but still Mr & Mrs Blizzard we want ALL our spell and that's clear. For what I've seen I'll be happy to oblige, after all more or less do it already. (HT even if they change then I'll use it all, all)

I am very pleased with these changes I am very excited and can not wait to play it, Blizzard knows how to make me happy <3

followed by Part 2.

Wednesday, April 21, 2010

Muvies En Espana En Espanol Gratis

all'Holy Priest Guide (3.3 UTD)

First of all thank you for the comment on Bonnie's previous post, the second and finally I also write a little something I sull'holy priest.
What follows is not studied at a table with the Elitist Jerks, it is not the result of consultations with members of the council or some paragon of nerd able to measure the 120k healing in different ways.

What follows is my personal conception dell'holy priest. Conception that so far I have never cheated and that leads me to always be first or second (Karimi-a) in almost every encounter I do. I therefore invite you to build on, but always leave room for your interpretation of the game, because the character is not like all the others, what is your character. And only you have the opportunity to influence its ability in any way you like.

said:

Spec!
Holy spec 14/57/0 -> Mana efficient.
http://www.wowhead.com/talent # bVcbuZsxtcbMqiu0euVo
Holy spec 14/57/0 -> Healing maximum power.
http://www.wowhead.com/talent # bVcbuZsxtcb0qihheuVo

The difference between the two lies in avoiding the Lightwell and reducing the mana cost of Prayer in the second of the two specs. Shared decision but I do not have the prohibitive chiunuqe T10.5. I'm also a nostalgic and I find useful Lightwell in guild raids, where your fellow raid know they have to click to save his ass. So I prefer the first.

examine some better talents
-Test of Faith is not always useful, because your goal is to keep your target above 50%, however, is not reprehensible in raid, even though 12% is not so as compared with other bonuses that can be achieved with the talents that would otherwise be removed.
-Body and Soul: really do not see any use in this talent for pve. Some healers take it, I've always beaten them all :P
-Blessed Resilience: seems to be PvP, but quell'1% more healing to all spell for talent spent, which makes it a good choice.
-Improved Healing: not very useful, probably negligible, since the four citing spell, he uses one. But 5% less mana on Greater is a lot. The choice is yours. Although maybe you can take to start (you will have problems often start mana), and you can then reflect and put it in one of those above.
-Finish Divine Fury and get a free talent: the 0.1 seconds less than it seems very little, but with the effect of Serendipity becomes about 0.3, which is the difference between life and death of a tank in most part of the fight of Icecrown. Strongly recommend that you close the talent and put the last point in one of those mentioned above.

Again, some healers do not take Lightwell. There are two schools of thought:
-Useful in raid guild, with smart people and you can quickly feel the spell being used.
-useless because others are having to clicking on the images.
I personally took. At the end is a talent, and in some fights as Festergut is very very comfortable.

-Status to be found!

So So here we enter even more personal.
Initially you will be to make a choice:
Mana Heal or more powerful?
Then the choice you will not do more because all gear from the cloth healers have so much Spell Power and spirit with which you will have both.
Nor should NEVER EVER EVER EVER sockettare Crit or Haste in the beginning. From the T9 on the whole street becomes a good idea sockettare some haste, but not Crit. However useful to some of our proc (Surge of Light), the priest's cloth gear provides enough crit to be able to avoid the increase. The Haste is useful only at high levels of gear because the speed of the cast is not our problem (-at least not right away) due to the critical proc Surge of Light, Serendipity and the three stacks of snapshots of the spell which We provide (god bless PoM, CoH).
So you are in front of the only choice to do at the beginning: Spirit or Spell Power? (Eh have no Intellect, is the stuff of wizards ... blech)
We have a talent that becomes a part of the spirit in spell power, then taking the entrance you will still gems spirit of SP, but it is quite small. Type 5 SP every 20-25 Spirit (not sure of the quantity). At first, however, ALWAYS sockettate spirit. When regen exceeded 600 (350 while casting), one can begin to change on the SP or sull'Haste.

I told you not to put the gear on the healers because Intellect cloth can have a decent base mana pool, as opposed to other classes.

Last but still very important.
Spirit> MP5.
When you can avoid the mana per second and the favorite spirit. For priests is much, much, better.

Where to get the gear?!
My advice is to ask me any heroic at first, especially ToChampion normal, the Emblem of Triumph at the beginning will be your best friends. T9 Pick up all (or at least 4 pieces bonus because both sets are very strong, so if you want to let the head as an offset that you can take a few more emblem and has better statistics). When you have at least all the parts with Item Level equal to or greater than 200 (so at least all blue heroic), throw wild to farm heroic ToChampion, Forge of Souls Pit of Saron and Halls of Reflection heroic but normal!

As you are almost full epic, with at least 5-6 items above the item level 200 it's time to raid. There you should
Naxx, OS, Ulduar and all the "old" content of the patch. Throw in travel and VoA10 VoA25, ToC10/25 and just get to a decent level of gear ToC10/25heroic, ending at ICC10/25.

Ok, here we are. How is it treated?

you do a list of basic spells that you can not use.
- of Flash Heal : It 's the number one spell. Quick and painless cure, 5-6k to medium levels of critical gear, accumulating stacks Serendipity (after we finish).
- Renew : The only HoT spells we have, to be spammed on Tank, must never go below 2 or 3 seconds. It has a good tick - now crittabile.
- Prayer of Mending: This spell number three in order of importance, perhaps the strongest we have, if not the best ever for healing in the raid. You place chips on the target and that it alone. 5 tick all crittabili 5k. E 'key when the party takes AoE damage. Always place it on top of the tank fight.
- Power Word: Shield : earnings up to a certain extent. And 'good habit to do the shield to the tank before the pull (before, during, or take the aggro) and is good to avoid any mechanism for some fight. Do not ever use it at random, becomes a waste of mana.
- Circle of Healing: A magnificent and most useful spell instant. Useful both during the AoE, and as instant cure on the tank in case of danger. It does not cost much mana (less than a Greater Heal). The problem is her CD 8 seconds. So you might keep it if you know the mechanics of the fight and we know that there will be an AoE heal.
- Greater Heal: The sister of Flash Heal, a bit more fat and more cast time. Care twice, but do not ever use it without at least two stacks of Serendipity, is a waste of mana and you too Overhealing. It 'still on the recommended tank in raids, when their life starts to become unstable.
- Prayer of Healing: The definition of the priest for aoe. Must NEVER be used except during the AoE, wastes too much mana and cast. Try to always use Serendipity 3 stack (but if you urgently need without it. I remember the possibility that POH encrypting is very high, so probably after each Poh you a Surge of Light that allows a trick like this: POH-FH instant (1 Serendipity stack)-POH-FH flash ... etc ...) The rest are

CD, Trinket, and accessories. The only one on which you need to know something is the Guardian Spirit, which put on the glyph (it is mandatory), do not wait for the life of the tank to reach 1% addoso shoot. When you see below Shoot and enjoy 30% from the Greater heal 25k. Both only have one minute of CD if the effect is not the trigga "death" of the tank, then you can use it multiple times during a fight.

last thing on the spell: To return mana sometimes there just the Shadow Fiend. Almost never actually. You Hymn of Hope, always use it before the Shadow Fiend, because it is more risky. Look for one phase of the fight where you can use a channel for 4 seconds, get a shield and shoot him. If you can put yourself next to other healers will appreciate. Divine Hymn is another AoE. 8-minute cooldown, but it is very powerful. Tranquillity is a much more powerful. Choose carefully when to use it, why do not you two occasions in the same fight.

-Rotation finally.

Before Sweaters
in this order: Shield, PoM, Renew the Main Tank.

During the fight: Flash of
heal x3
possible refresh Renew, PoM.
Then you have two options:
1) My party has taken damage AoE: Circle of Healing, Poh, Circle of Healing and start again.
2) My party has not taken damage AoE: Greater Heal, Circle of Healing and start again.

It 'important to understand when to use the stack of Serendipity. If the situation is quiet / boring, you can also avoid using the rotation above written. I
eg Heroic now I care only to Renew ...

Another important thing: The proc. You will have many more proc-level gear, the most important of all, you already know: Surge of Light. You should not be there always careful, but should still use it to organize in order to raise the stack of Serendipity during AoE.
I do: I
AoE boss of 15-20 seconds duration (a Bone Storm Marrowgar for example): AOA
I prepare the first stack of Serendipity 3 with a new and PoM.
Poh
CoH
Surge of Light + Flash of Flash of
heal heal
Poh

CoH and refresh PoM.

And this should be all for the rotation.
And here I have to remind you, dear healer, that depending situation, all the rotation can jump for us. We are not Tank, we are not DPS. We Healer. And since the life-saving beghelli the raid, we can not stand still on a rotation, we must always be ready to get out if necessary. So what I wrote is a rotation based on common sense and good use of the spell. But: the healer does not have good rotation, recognizes what should or should not be used, depending on the situation and his mana left.

Glyph!
Major: Glyph of Renew
- Basic.
Glyph of Spirit Guardian - As above.
Glyph of Prayer of Healing - I am using it, since it is very helpful for AoE. But you can replace it with other consistent choices. Not with that of Smite such xD

Minor:
personally use:
Fading, Levitate and Shadow Protection. The only mandatory is the last :)


Finish.

If you serve other, comment below and also resolve any doubt as soon as possible!

-Clyde

Wednesday, March 24, 2010

Use Motorcycle Engine In Go Kart

Small Guide. And ROTFACE PUTRICIDE. Icc

From personal notes of RL Simon (written by me), obtained thanks to an improbable cross between the obsessive viewing of videos and a careful reading of tankspot wowwikki: D This time
adapted for narrative big screen, err on the forum, and now sopiato and pasted on the blog!. (I had done so hand, might as well improve them)

ROTFACE

Rotface, also affectionately called Face Ass, by his twin brother is a hilarious fight strategically very easy. Bisognas remember two things .- The SLIME SPRAY. The Mutated
-INFECTION

The Slime green spary is simply a regurgitation that our friend Patat spitting on a random player taking all those before him (a short cone AOE), do enough damage but is easily avoided in this way: divide the raid into two groups, one behind the boss, the other front, close all close to him.
Rotface When does his aoe the group that suffers joined the band passing under free the legs of the boss then return to starting positions .. Easy! Mutated

The infection is more mangy Case dispelled when the tick of the Ooze. The Ooze
SMALL Treath and should not have suffered combined to create a BIG ooze which has instead a normal Treath table. So the first two infected
approach each other because the Ooze SMALL follows its target when it becomes BIG Ooze compounded if the offtank and KITT around the room, trying to avoid the puddles of disgust for earth (passateci but if not, cut too close and that there magna).
Whenever a Mutated infection is dispelled the player in question looks around, finds the offtank and goes to his place in the middle of the Ooze the tank and the Big Ooze, so that the latter incorporates.
will not do any kind of dps that after 5 on the Big Ooze ooze small explodes creating such small steering wheels that ooze Targett players, just move a few steps and those fall to the ground without damage.
And then again the first two small cone Ooze.

avoid standing on the big green puddles.


PROF.PUTRICIDE


Putricide has three phases and requires a lot of dps, more to remember three or four little things.

A tank at the beginning of the fight should go clicckare on the table behind him to become a Mutated ABONIMATION, state that lasts for the first and second rounds. In this form his duties Very important is to quickly BERSI green pools (POOLS SLIME) that Prof write about, and to delay the add.
must be very fast, as on the gunship, in short spam click.

The raid can stay near putricide so as not to scatter too many pools around and being away from add that spawn.

STEP 1 100% - 80%

There are two tanks in the room, one orange and one green
When Putricide caste UNSTABLE EXPERIMENT, either out of the tank a green ooze VOLATILE (add green), or from an orange tank GAS CLOUD (add orange).
Putricide should be kept as far away from the tank which must appear in the add and moved from time to time (under the orange if you must add to reach the green in the green if it is to get the add orange), add the first to arrive is always green, so Putricide after the pull must be moved under ORANGE the tank.

When I'm around him add the DPS should focus only on those.

VOLATILE Ooze (ADD GREEN): This

Merdin green Targett a dps at random and makes it impossible to move (can cast, cure, etc. though), when the ooze reaches its target him 175k of damage which are mitigated to Depending on how many people are closer to the target at that time.
-melee dps to wait to see who is the target if you have not the target for the add go menarla.
-ranged killed immediately and go to the target
Abomination slows down the add-Mutated

add When it reaches its targets and does his aoe is also all go back a few yards before taking a new target and repeat all over again, ideally should die shortly after taking the second target without having time to get there.

GAS CLOUD (ADD ORANGE): (more complicated, though it seems)

This does add a dot (GASEOUS bloat) on a random player that has multiple stacks, with time this fall when the stack reaches the add his target before he has exhausted the stack and we do all very, very bad. So add this is KITT!
Target for the add-kitt-
All dps massacre the add-
The Mutated Abonimation slows it down (it's even more important than before)

PHASE 2 80% - 35%

It continues with the ballet of the add but with some nice additions.

- Choking GAS BOMBS: the flasks are orange on the ground, just pinch it.
- Malleable GOO: I am the slime ball flying towards you, just avoid them.

PHASE 3 35% -0%

There are no more but add there are bombs and malleable goo.
-L 'offtank returns to normal and the boss has to alternate with the MT, initially take 2 stacks each, then change after each stack (two (MT)-two (OT)-one (MT)-one (OT) etc.), the debuff is called Mutated Plague
-stern heroism, must die very quickly, before the stack of the debuff to the tank that is unsustainable and not the room was filled with disgust.

-Bonnie

Saturday, March 6, 2010

Pain In Left Shoulder From Cold Drink

Loot Table (updated)

Meanwhile, all rejoice! Yesterday I dropped the Mag'hari! And the belt! Yapieee.
I'm happy as a clam, like an anorexic turkey at Thanksgiving, my happiness is short sum. Also because it was not the only loot of the evening! A great satisfaction after millions of run in which he has not dropped a pittance.
It must be said that ICC itself does not offer much satisfaction to the druids, and this leads me to think that I've never done a decent loot table.
I will only leather and omit the hardmode both the loot are the same: P
I put a few things that have neither spirit nor mana regen for me are dps but I saw people who had, see if you can so sockettarli decent ...
So the list is adequate but remember that ideally we should take things with
HASTE and Spirit, but as you see sometimes touches satisfied.

10 Men

Head [ Sister's Svalna spangenhelm ] Valithria

Neck:
[ Soulcleave Pendant ] (Niente mana regen o Spirit ) saurfang
[ Choker of Filthy Diamonds ] Rotface

Shoulder: [ Shoulderpads of the Searing Kiss ] Blood-Queen.

Chest: [ Chestguard of the Failed Experiment ] Rotface

Wrist: [ Wrists of Septic Shock ] Festergut

Hands: [ Icicle Shapers ] Sindragosa

Leggings: [Leggings of unrelenting Blood ] Saurfang

Belt: [ Cord of Dark Suffering ] (with crit but you can easily burgeon 50 haste) Gunship

Boots [ Boots of the Frozen Seed ] Lady D. (No spirit or mp5.)

Ring:
[ Signet of Putrefaction ] Festergut
[ Cerise Coiled Ring ] (no mana regen, no spirit.)

Trinket: [Sliver of Pure Ice] Marrowgar

Weapon:
[ Midnight Sun ] Gunship
[ Mag'hari Chieftain's Staff ] Saurfang
[LockJaw] Rotface
[ Tel'thas, Dagger of the Blood King ] Lich King (no mp5, no spirit)
[ Valius, Gavel of the Lightbringer ] (crit e mana regen...)Lich King
[ Halion, Staff of Forgotten Love ] (no mp5, no spirit)Lich King

Offhand:
Back:
[ Heartsick Mender's Cape ] Blood Princes

25 Men

Head: [Helm of the Elder Moon ] Rotface (still crit ...)

Neck:
[Bone Sentinel's Amulet] Marrowgar
[ Blood Queen's Crimson Choker ] Blood-Queen (no mana, no spirit)
[ Holiday's Grace ] (crit and mana regen, if you have a good neck did not take)

Shoulder: [Shoulders of Frost Tipped-Thorns ] Blood Princes

Chest: [ Deathwhisper Chestpiece ] lady D.

Wrist: [ Bracers of Eternal Dreaming ] Valithria

Hands: [Handguards of Winter's Respite] Marrowgar

Leggings: [ Leather of Stitched Scourge Parts ] Festergut

Belt: [ Professor's Bloodied Smock ] Prof.Putricide

Boots: [ Boots of Unnatural Growth ] Gunship

Ring:
[Marrowgar's Frigid Eye] Marrowgar
[ Ring of Maddening Whispers ] lady D.
[ Ring of Rapid Ascent ] Gunship
[ Incarnadine Band of Mending ] Blood Princes (crit e mana regen, sconsiglierei)
[ Memory of Malygos ] Sindragosa

Trinket:
[ Althor's Abacus ] Gunship
[ Bauble of True Blood ] Blood-Queen.

Weapon:
[Frozen Bonespike] Marrowgar (Crit, bleah)
[ Trauma ] Rotface
[ Dying Light ] Blood Queen
[ Royal Scepter of Terenas II ] (crit e mp5) Lich King
[ Archus, Greatstaff of Antonidas ] (crit MA Spirit)Lich King

Offhand:
[ Shadow Silk Spindle ] Blood Princes
[ Sundial of Eternal Dusk ] (ottimissima offhand.) Sindragosa

Back:
[ Greatcloak of the Turned Champion ] Saurfang
[ Frostbinder's Shredded Cape ] Valithria



The thing that strikes me most is the lack of weapons. The only decent
brackets are Mag'hari (10) and Dying Light (25), while the weapons in one hand I find it very unsatisfactory (often filled with useless crit, haste are the only ones with midnight sun and Lockjaw), and offhand profits are extremely rare.
Many druids are crazy for Trauma, due to the proc.
If you are in a guild that pharmaceutical icc 25, you probably do not cover problems in the haste in another way, but if I drop in a miracle pug I must say that I probably will not.
is ok, the proc is cool, but losing a hundred haste? (If not more hard to find out how much an offhand that gives haste and spirit or mp5 ...)
I like to win easy, one hand will not have this druid.


If I forgot something, report it please!
-Bonnie.


Monday, February 15, 2010

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Saturday, February 13, 2010

How Long To Do Zumba Before Seeing Effects

Valentine Raid

These days love is in the air but to me and Clyde does not change anything because we are sugary throughout the year.
So we do not notice any substantial difference.
have happened a couple of nice in hand these days:
- We threw down the first ALL MORE Wing 'Festergut in one night! was very exciting, we did everything in a try except for the giant who did this has Wipp xD-
We finished (finally) to the first wing man icc 25 in pug. and it was time.

not wait to go see the green dragon, is said to be particularly easy, driving Kasshad of cornache World of Warcraft I was particularly useful given that describes the part of the fight where healers have to enter in portals, even in the video Tankspot 25-man shows the fight from the perspective of the healer.
Then continue with the other bosses did not try that counted, we have also given a sbriciatina to Rotface, but it seems sooo much more quickly Uncle Fester.
I look forward to the raid on Sunday.
Yes, that's right, Valentine's raid.
are or are not the perfect girl for every nerd? Muahaha
-B.

Monday, February 8, 2010

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Festergut

Yesterday we brought to 6.2%
The lack of a shammy that feeds Heroism was fatal. And in the end we were all a bit 'tired and then came the shammy even when we did a little' mess and nada. The healing is beginning
soon enough, especially when the fart infesting the orange room. But not impossible, even at some point you get used to.
E 'essential that the tanks use all of their cd, and when the switch is a 3 of his stack of shit that it enhances, or even burst with all the healing of the world.
The DPS must be very high.
But in truth less than Saurfang, as the beast took 2 healers while the potato Picasso (Festergut, cit.Genio ) is essential tenersene 3.
Once you understand the movement with the spores is a boiata. In short, a bit 'I was consumed, the liver is left on, did not deserve it really.
At 10 midnight we wanted to make one last try but respwnati are all precious and stinky trash including: (a blizzard is sadistic ...
-B

Friday, February 5, 2010

Modern Accent Pillows

Saurfang went down ... and I was there!

But she did not drop the bracket: D But basically
who cares, the important thing is killing the son of a good ogress, I am so happy that I was stunned Simon with my shrieks.
A little 'has been that we had a totem, heroism and a hunter, a bit 'that we used two healer ... I do not know, the important thing is that it's lineage, cracked, dead, gone, ashes, flesh to worms and I was there to see it.
-B